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Bunnyccino! [Limited]

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$999.99
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Bunnyccino! [Limited]

Are you cold? Need a hug? - by Cringy


Available for purchase until 19th October, 10PM EST.


Entire set, from first vertex to rigging, is created by Cringy in Blender.



  • Rigged & Weighed for Egirl VRBase, heeled. Made with baked-in shadows & highlights and PBR Textures.
  • Unity Material Examples are Included to save your time;

Rigged with Extra bones: Scarf with Pompoms, All Pompoms & Bows, Ears on Bunny Warmers, Yarn Bunny Ears & Tail, Bunnymallows & Cup on Head, Apron Short and Long, Lace Bows on the back of the knitted bolero.


Base Colour Presets: Black & White, White & Pink, Pink & Blue, Pink & latte, Pink & White, Red & White, Blackout, Whiteout + Infinite Hue Shift Options.




Please credit by hyperlinking the asset name to cringy.store



Full set includes:




LICENSE & COPYRIGHT INFORMATION:


Designed and made from scratch by cringy.store. Cringy.store reserves all its intellectual property rights and forbides redistribution of the product or product parts in any manner outside of the indicated licenses. No reselling of any Cringy.Store products is allowed under any circumstances, except complete VRChat Avatars in accordance with the purchased licenses.


Licenses listed in the purchase options are exclusively for VRCHAT. For FFXIV or any other platform, you may not purchase this Limited Product.


Cringy reserves the right to change the terms if necessary and/or detects abuse of commercial rights. Set may or may not become available in the future for a special limited event.

Please note the minimum selling price for a commercial avatar with this set is 30$ (standard market price).

May only be used on personal & commercial avatars. No nitro, no free, no public, absolutely no resale as a DLC / previous avatar modification. 





Commission License [82.50$ for two copies for commission use] are available upon requet via Cringecord ticket system.



Clean UVs, Quad topology

270k for the full outfit

4 Materials Total + Metal.




Please Ensure you set Physbone Endpoint on Y Axis to 0.01-0.1 in Unity to detect bones correctly.

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